An example of this is the Spectre Expansion Mod, which adds text adventures rooted in Mass Effect lore to the Normandy’s Galaxy Map. Instead, modders use elements like this audio to inform and inspire more realistic achievements. The modding community is working to restore this content, but due to the lack of visual assets, the chances of Caleston being added as a whole planet is relatively low. “From what I’ve heard so far, it sounds like a very Firefly/The Mandalorian-themed planet, very wild west,” Ainsworth told TheGamer. The files present in Legendary edition contain only French recordings, but translation has revealed that the planet was originally very different. This applies to discovered audio files originally recorded for the planet Caleston, which was eventually downsized to become Therum, the world on which you find and recruit Liara T’Soni in Mass Effect. (back when this thread was created the host couldn't disable it and everyone could cheat anytime they wanted) And back then game was telling you coordinates when you pressed ESC, if I recall correctly it. His friend can use commands, he just has to enable console, unless host disabled this. Using discovered files as the basis for something new seems to be the approach the community is taking for their current restoration efforts. That teleports you, he wants to teleport someone else.
“Since the mod is built around what the original writers wrote, and even what the original actors recorded.” “When you’re using cut content, it doesn’t necessarily create that ‘fanfiction’ feel that some mods have,” Ainsworth said. Much of the details are incomplete for these quests, - details for the second quest are not in Legendary Edition at all - but modders have discovered two minutes of audio that details a conflict between the jellyfish-like hanar and the Lystheni, a collective of salarians that live outside of Citadel space.ĭue to this audio only being a small piece of the quest, it is not enough to perfectly restore the cut Global Quests, but is enough to act as the basis for story mods at a later date. These are reportedly sprawling, galaxy-wide quests, and so far three have been discovered. Customize your companions in Mount & Blade II. Once again talking to TheGamer, Ainsworth revealed that the community is looking to restore something known as “Global Quests” to the first Mass Effect. Mods that are not setup correctly will cause issues for all other mods that you have added to the game. That new audio engine also means Ainsworth and the community is able to add other cut content. This is thanks to a new audio engine in Legendary Edition. “For Legendary Edition’s version of the mods, we can be a lot more creative with how we implement new dialogue for these scenes since we can add new audio,” modder Ryan ‘Audemus’ Ainsworth told TheGamer. The videos affected by this issue can be opened on my computer and played back, the only visible problem is that I can't import them into Premiere.Mods for the original version of Mass Effect 2 were able to restore this content, to a degree, but was limited because adding audio was impossible. The rendered videos which included the forest would not import into Premiere, while the other four imported with no problem. I tested this out using one replay recording of an area on the edge between a forest and plains biome, from which I rendered two videos in the plains biome with no leaves visible, then rendered two in the forest biome, and another two with no leaves. For the clips I am trying to render which include a forest, I can't import them into Premiere, while all other videos import with no issues. I tried rendering some other clips and found the problem appears to have something to do with leaves.
However, every time I try to render the clip, it exports as an MP4 and I can play it on my computer, but when I try to import into Premiere Pro I get an error message: "This file has no audio or video streams." I'm trying to render a five second clip using the Replay Mod to use for a video I'm creating.